Riot R&D | Smite | Paladins
Garrett is a relentlessly motivated creative leader with 10+ years of hands-on industry experience. Known for innovation and infectious enthusiasm, Garrett has been a driving force through complex projects at Riot and HiRez Studios. Leveraging his connections and experience founding companies, Garrett is already hard at work to once again deliver first-class games to millions of players.
Riot R&D | League of Legends | Icons: Combat Arena
Wes’s origin story begins in the Smash Bros scene where he was a top competitor, commentator and tournament organizer. Forever a champion for the needs of players, he’s worked obsessively over the last 12 years balancing and designing online multiplayer games, most recently serving as a lead gameplay designer at Riot R&D and Icons.
Stumble Guys | Cards & Castles | Icons: Combat Arena
A meticulous and pragmatic mind, Matt’s engineering mastery has benefited millions of players over his 17+ year gaming career. With unparalleled insight in rollback networking, Matt has succeeded as a solo developer and big-team player alike. Boasting immense genre specificity and clarity of vision, he’s already begun laying the foundation for Supersaurus’ success.
Riot R&D | Call of Duty | Icons: Combat Arena
Beyond his expertise in multiplayer game development, Chris is a world-class talent in physics and optimization. Riot recognized this and swiftly recruited him for an R&D project where he supercharged their foundation. With inspiring range, Chris is able to impact Supersaurus on multiple fronts as working in our genre has been his life’s calling.
Riot R&D | Meta | Asgard’s Wrath I & II
Hayden demonstrated mastery in bringing a wide variety of characters to life at Meta, from Marvel heroes to legendary Gods. In Riot R&D, he compounded this experience with a lifelong genre passion to create the project’s top-scoring characters. More than just a key thought leader, Hayden’s rapid prototyping and multi-disciplinary skills make him a critical add to Supersaurus.
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